package battle 
{
	
	import Common.GameDefine;
	
	/**
	 * ...
	 * @author 
	 */
	public class BattleResultAction 
	{
		public var attack:int = GameDefine.INVALIDID;
		public var type:int = GameDefine.INVALIDID;
		public var attackerNum:int = 0;
		public var defenderNum:int = 0;
		
		public var attackerType:Array = null;
		public var attacker:Array = null;
		
		public var defenderType:Array = null;
		public var defender:Array = null;
		
		public var resultType:Array = null;
		public var result:Array = null;
		
		public function BattleResultAction() 
		{
			attackerType = new Array();
			attacker = new Array();
			defenderType = new Array();
			defender = new Array();
			resultType = new Array();
			result = new Array();
		}
		
	}

}